"In a remote Manchurian town in the 1930s, a sixteen-year-old girl is more concerned with intimations of her own womanhood than the escalating hostilities between her countrymen and their Japanese occupiers. While still a schoolgirl in braids, she takes her first lover, a dissident student. The more she understands of adult life, however, the more disdainful she is of its deceptions, and the more she loses herself in her one true passion: the ancient game of Go. Incredibly for a teenager, and a girl at that, she dominates the games in her town. No opponent interests her until she is challenged by a stranger, who reveals himself to us as a Japanese soldier in disguise. They begin a game and continue it for days, rarely speaking but deeply moved by each other's strategies. As the clash of their peoples becomes ever more desperate and inescapable, and as each one's untold life begins to veer wildly off course, the girl and the soldier are absorbed by only one thing -- the progress of their game, each move of which brings them closer to their shocking fate"--Front flap.